this is the only info/text box this happens to. Number three, an unfortunate bug in any 'science' building, which shows a grey text box with some text wedged right into the top left corner and no buttons or readable data when clicked (I cannot retrieve the science, add workers etc.). Question number two is: is there a way for me to specify a default value for the merchant buildings? Add a ratio of 3:1 buy/sell for all common resources in my game for example so I don't have to do it manually every time I build one) were there, which return to their original number once I have gone back, bought the base and the associated building again.Īm I missing something here or is this a limitation I must live with? For up to half a million each, some of those bases take a lot to keep opening again, you know? When I fly somewhere, press CTRL+K and edit existing buildings or add new ones, everything I have previously bought returns to 'for sale' status when I save changes - except for the number of resident kerbals and whatever funds etc. I'm using KK 1.3.9.11 so forgive me if the question has already been asked somewhere or if my version of KK is too outdated to support an answer but anyway: I have a modded game with too many mods to list - all of which I have working smoothly together including yours. I am still using ksp 1.3.1 because I'm really deeply into a career and don't see the need to upgrade. I really like this mod and would like to applaud you on your excellent application.
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